In the past it might seem that Windows users of MonoGame get all the cool stuff, and Mac / Linux users are left out in the cold. To be honest for a while that was true, but the great news is that more recently that has begun to change. On […]
One of the many requests I see from customers of Xamarin.Android is the ability to “run a script” after the package has been built and signed, or do some process before the build process. Allot of peopleĀ end up trying to use the CustomCommands which are available in the IDE to […]