So you have a game, and you want to get regular builds for people to test. Now you can do a build yourself , but you’re not a philistine are you? You want to use Continuous Integration (CI). What is Continuous Integration If you don’t know, CI is where a […]
Category: MonoGame
MonoGame – Building .fx Shaders on a Mac (and Linux)
MonoGame – Content Pipeline integration
Indie Game Developers Get Xamarin iOS/Android for Free.
Xamarin announced something awesome yesterday. Because we love seeing indie games succeed, Xamarin wants to support indie game developers all over the world in bringing their games to billions of mobile gamers. We want every indie game developer to enjoy the power of C# and Visual Studio, so we have an […]
MonoGame – Content Pipeline … Why???
MonoGame – Scaling your Game using RenderTargets and TouchPanel
MonoGame Pipeline Tool available for MacOS
Getting Started on Augmented Reality using Xamarin.Android and MonoGame
Xamarin recently published a interview with George Banfill from LinkNode on their Augmented Reality product, you can see the full interview here. Since then I’ve had a number of requests from people wanting to know how to do this using MonoGame and Xamarin.Android. Believe it or not its simpler than […]