One of the many requests I see from customers of Xamarin.Android is the ability to “run a script” after the package has been built and signed, or do some process before the build process. Allot of people end up trying to use the CustomCommands which are available in the IDE to […]
Category: Android
Getting Started on Augmented Reality using Xamarin.Android and MonoGame
Xamarin recently published a interview with George Banfill from LinkNode on their Augmented Reality product, you can see the full interview here. Since then I’ve had a number of requests from people wanting to know how to do this using MonoGame and Xamarin.Android. Believe it or not its simpler than […]