Mobile and Game Development using C#

Posts by Dean Ellis:

Handling multiple screen resolutions in MonoGame for Android – Part 1

Handling multiple screen resolutions in MonoGame for Android – Part 1

When developing for iOS or Windows Phone you don’t really need to take into account different screen resolutions. Yes the iPhone and iPad do scale things differently but on the iPad you provide some special content which will allow the system to scale you game and still get it to […]